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Where the best Soldier Front mods are
 
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Where the best Soldier Front mods are
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 -=Soldeir Front Data Files Explained=-

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[SATANSPAWN]
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-=Soldeir Front Data Files Explained=- Empty
PostSubject: -=Soldeir Front Data Files Explained=-   -=Soldeir Front Data Files Explained=- I_icon_minitimeFri Sep 25, 2009 9:08 pm

I am not sure how helpful this will be to experienced SF Modders, but I hope it will help any aspiring ones.
~Intro

Each section will be divided by it's folder name in
C:\User\"your name"\ijji\ENGLISH\u_sf\data
And will be followed by an explanation as to what the files contain, and other useful information.

~Area

You can probably judge by the title that these are the map files for every map in SF. These files can be modified, and will not be checked by the SF engine. You may alter any of the textures, and put in your own by overwriting them. There are various textures that are shared among maps, so modding a door for Shanghai might show up in Missile too. There are map specific textures that are for shading purposes. These create the shadowing effects on the maps. It is not recommend you edit these as there isn't really much benefit. In order to mod an entire map's look, you may have to go through several *.sff files and find all the textures belonging to that map. However, most of the map files are in area_001.sff Some of the files are actually event files and do not need to be edited. Such as the black box (which is orange strangely) at Kinabalu also has a Christmas Box event texture. Editing a map is the hardest and longest project in SF modding.

Files explanation:

area_001.sff ~ contains almost all map files for every map except Venezia, Village, Crossroad, and Factory. Has sky textures, object textures, shadow textures, wall and door textures, backgrounds, some event item textures, ground textures, most of the world *.wld files. Original Size: 221,534,990 bytes
area_002.sff ~ contains some ijji and NHN logo textures. Original Size: 59,405 bytes
area_003.sff ~ contains more ijji and NHN logo textures. Original Size: 63,458 bytes
area_004.sff ~ contains config and *.wld files for several maps, most likely to fix glitches. Original Size: 4,447,834 bytes
area_005.sff ~ contains a SF logo. Original Size: 19,096 bytes
area_006.sff ~ contains config and *.wld files for Desert Camp, most likely to fix glitches. Original Size: 864,790 bytes
area_007.sff ~ contains config and *.wld files for several maps, most likely to fix glitches. Seems to be the same as area_004.sff. Original Size: 4,447,834 bytes
area_008.sff ~ contains new config files and crate texture for most of the SF maps to fix crate and bomb glitching. Original Size: 32,344,143 bytes
area_009.sff ~ contains a few files for Desert Camp, most likely to fix glitches again. Original Size: 4,220,751 bytes
area_010.sff ~ contains most Crossroad map textures, and files. Original Size: 33,945,548 bytes
area_011.sff ~ contains config files and lighting config files for Fortress. Original Size: 6,709,437 bytes
area_012.sff ~ contains 2 ijji logo textures. Original Size: 47,740 bytes
area_014.sff ~ contains config, and *.wld files for several maps, a bug fix(?), and missile ladder files; most likely to fix glitches. Original Size: 24,946,018 bytes
area_015.sff ~ contains most Factory map textures, and files. Original Size: 8,427,186 bytes
area_016.sff ~ contains many files for Village and Venezia. But also a Nuclear bug fix, map config files to fix glitching, and several files for Silo, and Turbulence maps. Original Size: 50,557,293 bytes
area_017.sff ~ contains config and *.wld files as well as new ground lighting files for many of the maps. Original Size: 44,303,178 bytes
area_018.sff ~ contains config and *.wld files for NeoMissile and NeoShanghai. Original Size: 12,177,283 bytes
area_019.sff ~ contains config, *.wld, texture, and object files for Base Camp.

~Effect

The effect folder has *.tga files for blood, and bullet smoke effects. These are easily edited (for no smoke or fog, or uber blood) using Photoshop, or The Gimp photo editors. These are not checked by the SF Engine.

Files Explination:

effect_001.sff ~ contains *.tga image files for bullet smoke, blood splatter, water impact, several particle types, dust, shadow, fog, smoke grenade, and explosion. Original Size: 3,220,158 bytes
effect_002.sff ~ contains evl_mp5 and evl_sig551 scope *.tga files. Original Size: 2,097,490 bytes
effect_003.sff ~ contains evl_g36c and evl_m16a1 scope *.tga files. Original Size: 1,114,450 bytes
effect_004.sff ~ contains images for each Spray.

~Force

The Force folder contains 3d models and textures of all the characters and their equipment. It also has all the weapon model previews and mini-textures. Alter these weapon textures will make the gun look different in the weapon shop, inventory, and game room. As well as what other people's weapons look like in game, just not yours. (example, change M4A1 texture to the Gold M4A1 texture will make it look like everyone with an M4 has a Gold M4 as but your M4 will look like an M4 while in your hand.) These are not checked by the SF Engine. But make sure you're consistent with file names or SF wont start.

Files Explanation:

force_001.sff ~ contains files for most of the weapon positions, weapon models, and weapon thumb textures. Has facial expression and character motion animations. Has most base, and armor textures for Delta, GIGN, GSG9, KSF, ROKMC, SAS, Spetsnaz, and SRG. Has early Christmas textures as well. Original Size: 41,968,009 bytes
force_002.sff ~ adds the M249 model and texture thumb, as well as character animations to hold the M249. Original Size: 213,795 bytes
force_003.sff ~ adds skull face mask for Halloween and adds target texture for training mode. Original Size: 1,380,541 bytes
force_004.sff ~ contains gloves, hat, and boots for Christmas event. Original Size: 1,262,695 bytes
force_005.sff ~ contains heart bandanna for Valentine's Day event. Original Size: 255,855 bytes
force_006.sff ~ contains ARTC character. Original Size: 640,433 bytes
force_007.sff ~ contains Black Devil, PPL Event, Clan Event, several tattoos and armor pieces for Delta, ROKMC, and Spetsnaz. Original Size: 16,138,304 bytes
force_008.sff ~ contains Black Devil, PPL Event, Clan Event, several tattoos and armor pieces for GIGN, GSG9, and KSF. Original Size: 15,096,954 bytes
force_009.sff ~ contains Black Devil, PPL Event, Clan Event, several tattoos and armor pieces for SAS and SRG. Original Size: 11,394,298 bytes
force_010.sff ~ contains files for UZI model and texture thumb, plus character animations to hold UZI. Also adds animation to character when in a game room. Original Size: 818,377 bytes
force_011.sff ~ contains Christmas Armor, tattoos, event armor(?), red and blue clan armor, face camo, helmets, goggles, and jungle boots for ROKMC, SAS, Spetsnaz, and SRG. Also has new base models for Delta, GIGN, GSG9, and KSF. Adds collision mesh to some characters. Original Size: 10,290,717 bytes
force_012.sff ~ contains Christmas Armor, tattoos, event armor(?), red and blue clan armor, face camo, helmets, goggles, and jungle boots for Delta, GIGN, GSG9, and KSF. Adds G3_A3 model and texture thumb, character base parts database, weapon and character armor database, and the rest of the collision mesh files. Original Size: 9,738,970 bytes
force_013.sff ~ updates weapon and character armor database for Valentine's Day. Original Size: 9,446 bytes
force_014.sff ~ contains AWP model and texture thumb, adds animations to hold AWP plus bayonet sheath, red beret, and combat helmet. Original Size: 1,683,329 bytes
force_015.sff ~ contains Type_97 and Type_89 models and texture thumbs. Updates weapon and character armor database to add ONLY Type_89 but not Type_97. Adds animations to hold Type_97 and Type_89. Original Size: 237,024 bytes
force_016.sff ~ contains Alcad_M4, Engraving_PSG-1, Evl_MP5, Evl_SIG551 models and texture thumbs, plus character animations to hold each weapon. Updates weapons and character armor database. Original Size: 577,913 bytes
force_017.sff ~ contains Dragon_M4 model, texture thumb, character animation to hold Dragon_M4, and updated weapon and character armor database. Original Size: 107,079 bytes
force_018.sff ~ contains M110 SASS model and texture thumb, character animation to hold it, updated character base parts database, updated weapon and character armor database. Adds Force Recon including Black Devil, tattoos, Hawiian event, helmets, red beret, jungle boots, bayonet sheat, skull mask, goggles, and normal armor. Original Size: 5,020,588 bytes
force_019.sff ~ contains Gold_M4 and Gold_AK47s models and texture thumbs, character animations for each weapon, updated weapon and character armor database. Adds Christmas Armor to Force Recon, and Blue Beret to all characters. Original Size: 1,784,532 bytes
force_020.sff ~ contains several Black Devil, and Christmas armor models for SRG, most likely to fix a bug. Original Size: 120,992 bytes
force_021.sff ~ contains M945 Compact model and texture thumb, plus character animation for Compact. Updated weapon and character armor database. Original Size: 79,952 bytes
force_022.sff ~ contains Winter Apparel for all characters. Original Size: 9,321,998 bytes
force_023.sff ~ contains MP7 model and texture thumb, plus character animation for MP7. Updated weapon and character armor database. Plus gas mask and new Valentine's Day bandanna for all characters. Original Size: 1,231,770 bytes
force_024.sff ~ contains Gold_UZI model and texture thumb, plus character animation for G_UZI. Updated weapon and character database. Plus Clan Shirts for all characters. Original Size: 2,596,939 bytes
force_025.sff ~ contains Desperado model and texture thumb, plus character animation for Despy. Updated weapon and character database. Original Size: 81,907 bytes
force_026.sff ~ contains Evl_M16A4 model and texture thumb. Plus an Evl_AN-94 scope texture, includes character animation for Evl_M16A4. Plus updated weapon and character armor database. Original Size: 229,517 bytes
force_027.sff ~ contains K7 models and texture thumb, character animation for K7 and updated weapon and character armor database and updated base character database. Adds dragon tattoo to all characters, and adds Mulan character with Black Devil, Christmas Armor, Hawaiian Event Shirts, Skull Mask, Face Camo, tattoos, normal armor, helmets, jungle boots, Winter Apparel, Iron Armor, Red and Blue berets, goggles, Fashion Glasses, and Pirate Mask (lol wtf?). Original Size: 15,745,906 bytes
force_028.sff ~ contains Ltd. Beretta model and texture thumb, character animation for Ltd. Beretta, updated weapon and character armor database. Plus fashion glasses for all characters except Mulan. Original Size: 828,034 bytes
force_029.sff ~ adds Evl_Aug, and Camo_AK (Rev_AK) models, and thumb textures. Plus Spray images.


~Menu

Menu holds most of the interface through out SF including the "killed by" images, inventory pics, score images, training, CTC, and TDM interfaces. This is the easiest area to edit and is not checked by the SF engine. Has rank images, hit indicator, character position HUD and other in-game interface elements.

Files Explanation:

menu_001.sff ~ contains most item icons, hit indicators, "killed by" weapon images, weaponshop thumbnails, map loading screens, rank images, and HUD interface images. Original Size: 22,684,136 bytes
menu_002.sff ~ contains updated map loading screens, and replay score images. Original Size: 10,024,564 bytes
menu_003.sff ~ contains updated map loading screens. Original Size: 9,675,547 bytes
menu_004.sff ~ contains updated map loading screens again. Original Size: 10,003,071 bytes
menu_005.sff ~ contains CW, Single, and TB overlays. Original Size: 98,848 bytes
menu_006.sff ~ contains Steyer AUG inventory image. Original Size: 164,216 bytes
menu_007.sff ~ contains Dragunov, Smoke Grenade, and M870 inventory images, Original Size: 492,640 bytes
menu_008.sff ~ updates 1st Lieutenant rank images, and Weapon type A B C and D images. Original Size: 103,876 bytes
menu_009.sff ~ contains slash kill, death angel, grenade kill, and special point overlays. Original Size: 66,260 bytes
menu_011.sff ~ contains in-game help interface. Original Size: 1,060,804 bytes
menu_012.sff ~ contains M249 inventory and "killed by" images. Original Size: 180,792 bytes
menu_013.sff ~ contains training mode interface. Original Size: 873,192 bytes
menu_014.sff ~ contains Cross Road map loading screen. Original Size: 630,417 bytes
menu_015.sff ~ contains Cross Road map loading screen again. Original Size: 652,823 bytes
menu_016.sff ~ contains kicked by vote image. Original Size: 98,500 bytes
menu_017.sff ~ contains current loading screens for all maps. Original Size: 12,602,120 bytes
menu_018.sff ~ contains CW, TDM, TB, and Single overlay images. Original Size: 191,992 bytes
menu_019.sff ~ contains ARTC HUD images. Original Size: 33,936 bytes
menu_020.sff ~ contains UZI "killed by" and inventory images. Original Size: 197,368 bytes
menu_021.sff ~ contains G3_A3 "killed by" and inventory images. Original Size: 180,792 bytes
menu_022.sff ~ contains AWP "killed by" and inventory images. Original Size: 180,792 bytes
menu_023.sff ~ contains Type_97 and Type_89 "killed by" and inventory images. Adds factory loading screen, CTC and TDM overlay images. Original Size: 2,290,232 bytes
menu_024.sff ~ contains Alcad_M4, Engraving_PSG-1, Evl_MP5, and Evl_SIG551 "killed by" and inventory images. Plus a few loading screens. Original Size: 3,472,493 bytes
menu_025.sff ~ contains Dragon_M4 "killed by" and inventory images. Original Size: 180,790 bytes
menu_026.sff ~ contains M110 SASS "killed by" and inventory images. Plus Force Recon HUD images and Guerllia Exp event image. Original Size: 337,160 bytes
menu_027.sff ~ contains Gold_AK47s and Gold_M4A1 "killed by" and inventory images. Original Size: 361,580 bytes
menu_028.sff ~ contains M945 Compact "killed by" and inventory images, plus new map loading screens. Original Screen: 15,219,325 bytes
menu_029.sff ~ contains smoke grenade inventory image. Original Size: 140,180 bytes
menu_030.sff ~ contains MP7 "killed by" and inventory images. Original Size: 180,790 bytes
menu_031.sff ~ contains Gold_UZI "killed by" and inventory images. Plus village loading screens. Original Size: 1,023,558 bytes
menu_032.sff ~ contains Desperado "killed by" and inventory images. Plus ping indicators for new servers. Original Size: 443,654 bytes
menu_033.sff ~ contains Evl_M16A4 "killed by" and inventory images. Plus NeoShanghai loading screen. Original Size: 725,110 bytes
menu_034.sff ~ contains K7 and Beretta "killed by" and inventory images. Plus Mulan HUD images. Original Size: 411,272 bytes
menu_035.sff ~ contains Ltd. Beretta "killed by" and inventory images. Plus Spanish and German interface images. Original Size: 3,850,896 bytes
menu_036.sff ~ fixes Spanish and German interface images. Original Size: 3,678,300 bytes
menu_037.sff ~ contains Evl_Aug and Camo_AK (Rev_AK) "killed by" and inventory images. Plus a Evl_Type89 image. Includes Sniper Mode HUD images, and Base Camp loading screen image.

~Sound

Sound obviously contains all the sounds such as gun shots, explosions, and game music. These are easily replaced with you're on fun sounds. SF Engine does not check these.
I might add a File Explanation later if I have time.

Files Explanation (provided by UmOkaaaay):

sound_001.sff ~ contains Lobby sounds, bomb noises (defusing, planting, timer, boom), sounds for Jumping, walking, crouch-walking for all forces, reloading sounds for all guns, radio sounds for English and Korean (fire in the hole, move-out, etc.), sounds at Maps, Announcement noises when is started, completed, or bomb was planted or defused.
sound_002.sff ~ contains English and Korean sounds for the Female forces (fire in the hole, move-out, etc.)
sound_003.sff ~ contains male English radio sounds used in Soldier Front, the sound_001.sff English radio sounds are not used in Soldier Front.
sound_004.sff ~ contains male English Announcement noises used in Soldier Front (target objective, "A bomb has been defused," "A timed bomb has been planted"),
the sound_001.sff Announcement sounds are not used in Soldier Front.
sound_005.sff ~ contains male English Target sounds ("Our forces have acquired the target", "Enemy forces have captured the target") .
sound_006.sff ~ contains sounds for Double Kill, Grenade Kill, Headshot kill , Special point, Knife kill, multi-kill, and special force.

~Weapon

Weapon has all the weapons along with their attribute files, animation files, model file, and high res (512 x 512) texture files. These are what make up the gun you're character uses in game. But not what you see other people using. (so if you mod an AK in to a Blue AK here, only you're AK when you're holding it in game will look blue, not the other player's AKs.) These however can not be modified... yet. So I will not put a File Explination until they can be. The SF Engine checks these files, thus they cannot be modified.
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Rudeey
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-=Soldeir Front Data Files Explained=- Empty
PostSubject: Re: -=Soldeir Front Data Files Explained=-   -=Soldeir Front Data Files Explained=- I_icon_minitimeSat Sep 26, 2009 2:56 pm

Thanks for the explanation on these files. i was wondering about these actually, and i have a question too. how would someone modify the sound files to change lets say. Sound_005.sff to be like *Rudeey EPIC Wins* XD
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[SATANSPAWN]
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PostSubject: Re: -=Soldeir Front Data Files Explained=-   -=Soldeir Front Data Files Explained=- I_icon_minitimeSat Sep 26, 2009 7:55 pm

I am not sure completely... there used to be a tutorial on the sound files. I think you have to make it the same format with the same kb/s (bit rate) and the same length as the original... ask naxter of flame they might know.
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aleks945
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PostSubject: Re: -=Soldeir Front Data Files Explained=-   -=Soldeir Front Data Files Explained=- I_icon_minitimeMon Sep 28, 2009 12:02 am

this looks like a nice explanation for modders
good jub!
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skills137
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PostSubject: Re: -=Soldeir Front Data Files Explained=-   -=Soldeir Front Data Files Explained=- I_icon_minitimeMon Oct 12, 2009 7:00 pm

SS since ur such a greatemodder can u teach me how to mod?
I wanna make my own mods Smile also Love ur futureistic Mod using it for couple weeks now
so yea please help me mod Smile!!
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PostSubject: Re: -=Soldeir Front Data Files Explained=-   -=Soldeir Front Data Files Explained=- I_icon_minitime

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